Thing
TextureLayer 1
  Pigment
    ColorMap
      BOZO
      Color 1
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        Hsbft
          hue = 0.5881990120444135
          saturation = 0.6411842513617897
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      Color 2
        weight = 0.04983962975298739
        Hsbft
          hue = 0.2468515542190154
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          filter = 0.7484551305039392
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      Color 3
        weight = 0.04879476270803107
        Hsbft
          hue = 0.5578455044536699
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          brightness = 0.4386972376572561
          filter = 0.16531462208492875
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      Color 4
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        Hsbft
          hue = 0.8565065457785248
          saturation = 0.7979142819942279
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      Color 5
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        Hsbft
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          brightness = 0.06707323631369433
          filter = 0.4384998843205662
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    Warp
      Turbulence
        TurbulenceVector
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          y = 0.5101789858016096
          z = 0.31522621554825614
        octaves = 6
        omega = 0.7017887279395273
        lambda = 2.3205953681080653
      BlackHole 1
        Location
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          z = 0.34275635582276676
        radius = 0.8606811736297753
        falloff = 0.8089166684017518
        strength = 0.8457243438955517
        false
    Transform
      Matrix
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      false
    Blend
      POLY_WAVE
      blendMapFrequency = 3.673659635504677
      blendMapPhase = 0.0051729918792383645
TextureLayer 2
  Pigment
    ColorMap
      LEOPARD
      Color 1
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        Hsbft
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          filter = 0.1884466834220252
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      Color 2
        weight = 0.20574006464767092
        Hsbft
          hue = 0.5448519492240478
          saturation = 0.2530338791345711
          brightness = 0.8972667460716086
          filter = 0.4660290458143941
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      Color 3
        weight = 0.3581050337024986
        Hsbft
          hue = 0.7803979785353808
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          brightness = 0.9025978347328236
          filter = 0.014396125844109764
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      Color 4
        weight = 0.5379026293087495
        Hsbft
          hue = 0.3289423897720891
          saturation = 0.6534842786023578
          brightness = 0.9178112586883285
          filter = 0.5408370413289472
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    Warp
      Turbulence
        TurbulenceVector
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          z = 0.8931522202373843
        octaves = 4
        omega = 0.8064210172029985
        lambda = 1.048074945855587
      BlackHole 1
        Location
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          z = 0.4169965884598993
        radius = 0.4959061124157036
        falloff = 0.8211773746517388
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        false
    Transform
      Matrix
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        val32 = -0.7322791138061173
      true
    Blend
      SINE_WAVE
      blendMapFrequency = 2.745878270421728
      blendMapPhase = 0.7203085961750613
TextureLayer 3
  Pigment
    ColorMap
      LEOPARD
      Color 1
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        Hsbft
          hue = 0.5672390920112055
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          filter = 0.1519753103435183
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      Color 2
        weight = 0.09487004689779555
        Hsbft
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      Color 3
        weight = 0.11749730292176408
        Hsbft
          hue = 0.9221811399549692
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          filter = 0.21123614420595627
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      Color 4
        weight = 0.8398121418744543
        Hsbft
          hue = 0.8935625090922344
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      Color 5
        weight = 0.48141759897756964
        Hsbft
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      Color 6
        weight = 0.3920603292388718
        Hsbft
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          brightness = 0.8015967229341946
          filter = 0.9038078880205389
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    Warp
      Turbulence
        TurbulenceVector
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          z = 0.8148253812614564
        octaves = 3
        omega = 0.03114703632192052
        lambda = 1.5905304169373222
    Transform
      Matrix
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      false
    Blend
      TRIANGLE_WAVE
      blendMapFrequency = 5.2469359028694695
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TextureLayer 4
  Pigment
    ColorMap
      SPHERICAL
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        Hsbft
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          brightness = 0.7621257198219443
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      Color 2
        weight = 0.568274130644219
        Hsbft
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          filter = 0.34780837175136614
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      Color 3
        weight = 0.8288227674946484
        Hsbft
          hue = 0.0582134234855578
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          filter = 0.8821078569122703
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      Color 4
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        Hsbft
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      Color 5
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        Hsbft
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          brightness = 0.4013544069325642
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    Warp
      Turbulence
        TurbulenceVector
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        octaves = 4
        omega = 0.7415320007769176
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      BlackHole 1
        Location
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          z = 0.028762996555281806
        radius = 0.5652734623328751
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        false
      BlackHole 2
        Location
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        radius = 0.3664567978248442
        falloff = 0.7737127636567251
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        true
    Transform
      Matrix
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    Blend
      SINE_WAVE
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Normal
  NormalMap
    true
    PLANAR
    Normal 1
      weight = 0.5315841526082072
      SPOTTED
      depth = 0.20648586243496758
      bumpSize = 0.31617471710097655
      Warp
        Turbulence
          TurbulenceVector
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            z = 0.5720964560348993
          octaves = 3
          omega = 0.9519476655398437
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      Transform
        Matrix
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        false
    Normal 2
      weight = 0.3063629757625619
      WAVES
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      Warp
        Turbulence
          TurbulenceVector
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            z = 0.8039332233070423
          octaves = 1
          omega = 0.8291139626896865
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        BlackHole 1
          Location
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          radius = 0.8344164114752065
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          true
        BlackHole 2
          Location
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            z = 0.2940020276965506
          radius = 0.4788207814063641
          falloff = 0.9112861041229249
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          true
      Transform
        Matrix
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        false
  Warp
    Turbulence
      TurbulenceVector
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        y = 0.6652485558117843
        z = 0.5128722932741894
      octaves = 4
      omega = 0.1038411093861501
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    BlackHole 1
      Location
        x = 0.9800633292080028
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        z = 0.32542105557127865
      radius = 0.7134633348494511
      falloff = 0.80940042243567
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      false
    BlackHole 2
      Location
        x = 0.8583292242000229
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        z = 0.6101136115478673
      radius = 0.11158616173480851
      falloff = 0.314572514189595
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      true
  Transform
    Matrix
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    false
  Blend
    SCALLOP_WAVE
    blendMapFrequency = 1.8355549946803051
    blendMapPhase = 0.7482523978315899
Finish
  ambient = 0.17804633011563575
  diffuse = 0.6226056943264102
  specular = 0.7994166870751189
  roughness = 0.5277822482362987
  true
  Reflection
    Color
      hue = 0.7362279508320151
      saturation = 0.5611014772994242
      brightness = 0.15335686102841084
      filter = 0.744197744343261
      transmit = 0.49233907107412933
    false
RidgedMultifractal
  Fx
    opr = LOG
    Args
      Var 1
        X
      Const 2
        sdlConst = -0.7028563287513094
  Fy
    opr = SUB
    Args
      Var 1
        X
      Const 2
        sdlConst = 0.10940903622612042
  Fz
    opr = MAX
    Args
      SdlExpression 1
        List
          opr = LOG
          Args
            Var 1
              Z
            Var 2
              X
            Const 3
              sdlConst = 0.01758500293148102
            Const 4
              sdlConst = -0.16943817692908136
            SdlExpression 5
              List
                opr = LOG
                Args
                  SdlExpression 1
                    List
                      opr = DEGREES
                      Args
                        Var 1
                          X
                        Var 2
                          X
                        Const 3
                          sdlConst = 0.4506678836480267
                  Var 2
                    X
      Const 2
        sdlConst = -0.6902650283155733
      Const 3
        sdlConst = -0.8428231266743837
      SdlExpression 4
        List
          opr = SUB
          Args
            Var 1
              Y
            Var 2
              Y
  H = 0.9751175635102584
  lacunarity = 68.16211657323593
  octaves = 1
  offset = 0.6808436902728736
  gain = 0.38968225393418787
threshold = 0.4720073573900958
Rotate
  rx = 120.06229311767362
  ry = 177.2882233229202
  rz = 179.83324514709767
