What is an 'image breeder'?
Kandid is a system to evolve graphics. Graphics, in Kandid, is not drawn by hand. Instead new forms can be found using genetic algorithms. To achieve this aim Kandid simulates evolution using sexual reproduction and populations. But there is no fitness function in side the program. Only the user decide which images are interesting.
To simulate evolution Kandid uses crossing over, mutation between images which are members of a population. Image calculation is based on arithmetic expressions, Iterated Function Systems (IFS), Linear Cellular Automata (LCA), Voronoi diagrams, Lindenmayer Systems (L-systems), layered textures rendered by POV-Ray Persistence of Vision and FLAM3 cosmic recursive fractal flames. read more
The Kandid image breeder is based on an aricle i read about the installation "Genetic Images" 1993 by Karl Sims.
What is 'analog Not analog'?
aNa is a live coding system for visuals. aNa is an approach about inserting textures and shapes from the natural environment into computer generated graphics. aNa tries to reduce the difference between analog video technology, glitch art and digital animation. The aNa display server can mix generative code fragments with different inputs channels in real-time: a WEB cam, a microphone, movie files, image sequences, a joystick or data received from Open Sound Control. read more
The 'analog Not analog' cookbook.
Here you will find sketches showing how to work with aNa. These examples also include strategies how to couple aNa with other programs via Open Sound Control (OSC). Using SuperCollider as an example, but aNa open to the whole OSC world. read more
Patterns from the loop / visual feedback
Create animations with a combination of self-programmed filters and visual feedback loops. The lack of control of this workflow leads to surprising visual patterns. Some of the patterns and effects are created by the camera capturing its own image. There are additional mirrors and glasses in the optical axis. I combine this imaging technique with self-developed software. All programs are available as open source. read more
Glitch-Kamera, Creative Coding und visuelle Rückkopplung.
Photographieren mit einer Kombination aus selbst programmierten Filtern und Rückkopplungsschleifen. Keine Beauty-Filter dafür Glitch. Die mangelnde Kontrolle dieses Datenflusses führt zu überraschenden visuellen Mustern. Die Algorithmen der Glitch-Kamera verändern das Bild während der Aufnahme direkt im Smartphone oder Laptop. Die Manipulation des Bildes geschieht durch selbst entwickelte Open Source Software. Diese Algorithmen sind während der Aufnahme am Smartphone parametrisierbar. Ein Teil der Aufnahmen entsteht durch Kamera – Spiegel - Display – Rückkopplungsschleifen. read more